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Posts: 1972
Joined: March 25, 2012 - 01:19
Re: Crashing with Simutrans game

Version 1.14.1 released, it includes latest BASS.dll and BASSMIDI.dll versions.

Thanks again for your help.

Posts: 1972
Joined: March 25, 2012 - 01:19
Re: Crashing with Simutrans game
lkraider wrote:
it seems BassMidi 2.4.9.15 fixes the crash

Thanks for your detailed bugfixing ;)
I somehow missed that update.

Will release an official VirtualMIDISynth 1.14.1 with updated BASS+BASSMIDI versions.

Posts: 3
Joined: September 15, 2015 - 04:35
Re: Crashing with Simutrans game

I have posted on the BASS forums, it seems BassMidi 2.4.9.15 fixes the crash.

http://www.un4seen.com/forum/?topic=16741.0

Posts: 3
Joined: September 15, 2015 - 04:35
Re: Crashing with Simutrans game

Just tested with the new release, I can still make it crash. Attached is a save file that makes it crash quickly, using the following steps:

  1. - start simutrans using Pak 128 German 0.6.1 (important)
  2. - load savegame
  3. - immediately zoom out
  4. - click first button in menu (disk icon)
  5. - select sound
  6. - change music
  7. - zoom in/out
  8. - repeat from step 6 until crash

 

Using this graphics pack is important, since others may not have the same audio files used in the save.

The savegame must be extracted to Documents/simutrans/save path so the game can load it.

Attachments
1 file(s) attached
Posts: 1972
Joined: March 25, 2012 - 01:19
Re: Crashing with Simutrans game

I've tested Simutrans 120.0.1 with the just released VirtualMIDISynth 1.14.0 and I can't reproduce the issue.

Please update your VMS to the just released one and retry.
If you still have the crash, please give me more details on how to reproduce it: I mean "start a new game, open config dialog, ..." or, better, a saved game status to start from.

Posts: 3
Joined: September 15, 2015 - 04:35
Crashing with Simutrans game

I am trying to play Simutrans using VirtualMidiSynth and the game crashes randomly when trying to play other sounds. I have windbg installed and captured a backtrace:

ModLoad: 00000000`711b0000 00000000`711ba000   C:\Windows\SysWOW64\mciseq.dll
ModLoad: 00000000`59130000 00000000`59180000   C:\Windows\SysWOW64\VirtualMIDISynth\BASS.dll
ModLoad: 00000000`71170000 00000000`711a8000   C:\Windows\SysWOW64\VirtualMIDISynth\BASSMIDI.dll
(21ec.204c): Access violation - code c0000005 (first chance)
BASSMIDI+0x52fc:
711752fc 0fb6431c        movzx   eax,byte ptr [ebx+1Ch]     ds:002b:14c514e1=??

I also attached a more detailed log, I know the traces have no symbols, but maybe they can provide some info.

Things I tried:

  • Set realtime off
  • Set hardware mixer off
  • Set preload off

 

App versions:

  • VirtualMidiSynth 1.13.2
  • SF2 SGM-V2.01 (tried others with same result)
  • Simutrans 120.0.1
  • Windows 7 64bit
Attachments
1 file(s) attached