You are here
Home › Forum home › VirtualMIDISynth › General discussions & questions › VirtualMIDISynth and the 11th Hour ›VirtualMIDISynth and the 11th Hour
Please let our ADS show!
This sites offers only FREE software and it's supported by a few advertisement boxes (no intrusive popups).
Please:
- disable your AdBlocker by adding CoolSoft website to whitelist
- give the proper cookie consent
- enable JavaScript for this website
This seconds wait is to let you update your browser configuration...
Ok, I've done the required changes... now show me your content!- notbobsmith
- Posts: 4
- Joined: June 5, 2016 - 03:35
- coolsoft
- Posts: 1972
- Joined: March 25, 2012 - 01:19
My first thought is that the game changes its process priority when focused/unfocused and this could lead to issues with VirtualMIDISynth 1.* which is an in-process synth DLL.
This should be fixed by VMS 2.* (actually in beta stage, near to release candidate) available here.
Please check it out and post here your feedback.
- notbobsmith
- Posts: 4
- Joined: June 5, 2016 - 03:35
I just tried Beta 6 and it does indeed work! Thank you very much for your help. This is a great piece of software, by the way. I've been using it in conjunction with DOSBox and everything that uses MIDI sounds wonderful.
- coolsoft
- Posts: 1972
- Joined: March 25, 2012 - 01:19
Thanks for giving your feedback.
VMS2 is almost ready for Release Candidate, open to everyone (not only for registered users).
If you find something wrong, please report it on the dedicated forum thread.
Navigation
Login
Support me
Click here if you want to support CoolSoft using PayPal