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Annulla
Posts: 30
Joined: 19 Apr 2017 - 08:14
Re: Over 100 General MIDI soundfonts (various authors, 7+ GB SFPack compressed)

There was a failure in the domain renewal process. http://www.GMsoundfont.com
facebook address as follows:

https://www.facebook.com/SoundFontBanks/

Posts: 9
Joined: 14 Maggio 2019 - 09:33
Re: Over 100 General MIDI soundfonts (various authors, 7+ GB SFPack compressed)

Thanks for the collection... It seems that Jazman website disappeared from at least 8 months... No trace of Jazman website soundfonts.. Has anybody backup of those files? Like Jazman Black TYros or Jazman SF88 GM/GS to share?

Posts: 1
Joined: 11 Nov 2016 - 00:27
Re: Over 100 General MIDI soundfonts (various authors, 7+ GB SFPack compressed)

This man is the Ultimate Soundfont Warrior. No joke. Also check out his own original game music and compositions. High quality work for any game dev looking for scores.

Posts: 1972
Joined: 25 Mar 2012 - 01:19
Re: Over 100 General MIDI soundfonts (various authors, 7+ GB SFPack compressed)

Thanks for posting this list.

TheUltimateDoomer666 wrote:
With the exception of commercial soundfonts that have been abandoned for several years now, I have NOT included commercial soundfonts in the uploaded folder (e.g., JaZMan GM Pro 24, Soniqbear, Genevoice, Voice Crystal, Merlin Pro series).

I believe you about this.

@anyone: please notify me any possible license violation, if any.

Posts: 3
Joined: 2 Feb 2016 - 14:41
Over 100 General MIDI soundfonts (various authors, 7+ GB SFPack compressed)

Soundfonts Link:  https://drive.google.com/open?id=1TbLOvr6GwqrxteWH8RD7Z7Q7t8q-vsIe

Hello.

I have an old blog post where I listed the General MIDI soundfonts I have.  Someone requested that I share the soundfonts, so I uploaded my soundfont folder to Google Drive.  While this is nowhere near the size of the ZSF Distribution, there may be a few soundfonts here that are hard to download elsewhere, like Shadow 1.0.

For the sake of convenience, most of the soundfonts are in the root folder.  The subfolders generally contain text files or demo tracks that came with the soundfonts.  However, the subfolders that DO contain banks NOT in the root folder are listed below.

Creative GM Soundfonts
DOOM SNES Soundfont (not General MIDI)
DOOM-Wolfenstein 3D Atari Jaguar Soundfont (not General MIDI)
eapci2m4m8mECW (has an incomplete ecw to sf2 conversion)
finegm (AWE sbk bank)
GBFont (Game Boy samples - not General MIDI)
Giant Soundfont (this soundfont is split up into separate banks)
gus_sbk (AWE sbk bank)
oldsoundfonts (Gravis, GXSCC, and OPL3 soundfonts)
OPL4 (xi instruments)
Patch93s Roland SC-55 Soundfont V1.9
Patch93s Roland Sound Canvas V2.0 soundfont
Patch93s Roland Sound Canvas V2.1 soundfont
Patch93s Roland Sound Canvas V2.2 soundfont
SNES (Setzer's SPC soundfont)
VSC (Virtual Sound Canvas banks)

Some notes:

  • With the exception of commercial soundfonts that have been abandoned for several years now, I have NOT included commercial soundfonts in the uploaded folder (e.g., JaZMan GM Pro 24, Soniqbear, Genevoice, Voice Crystal, Merlin Pro series).
  • Some of these soundfonts may not be the latest version.  E.g., the included Giant Soundfont, which the author regularly updates, is v5.8 while v6.0 is the current release.
  • None of all those "SC-55" soundfonts are completely accurate to the real SC-55, unfortunately.  Also, I have renamed the "SC-55" soundfonts in the root folder to be more descriptive where possible, as their original filenames were too similar and confusing.
  • Some included soundfonts do not have all 128 instruments, either due to being unfinished, or by design (like the DOOM SNES soundfont).
  • The folder contains a few DLS banks and ROM stuff, too (these are not sf2 compatible).
  • Some of these soundfonts have bugs/oversights.  Examples:  Original 32 MB GM Stereo has some missing samples for the steel guitar (I have fixed this.  The original copy of the soundfont is also included).  Creative 28 MB has a missing picked bass preset.  sYnerGi GS/sYnerGi 200 has missing Synth Strings samples (this is noticeable in playback of Wave Music 2 from Raptor: Call of the Shadows, where some notes do not play samples).  Some soundfonts have instruments that are in the wrong octave. Such stuff can be fixed with Polyphone.