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Home › Forum home › VirtualMIDISynth › General discussions & questions › New GM soundfont - "CompiFont" ›New GM soundfont - "CompiFont"
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- Richard Roma
- Posts: 50
- Joined: 24 Gen 2015 - 01:26
- Richard Roma
- Posts: 50
- Joined: 24 Gen 2015 - 01:26
CompiFont went into new phase! Now it is TWO soundfonts instead of one!
What it brings?
1. Less RAM consumption - you can use only ORCHESTRAL part to playback orchestral midi pieces and REST for anything else!
2. You can now use Compifont's orchestra in <512MB devices [CompiOrchestral is only 453MB]
3. There is new Strings font that you HAVE to check out
4. There is alternative Piano at bank 000:000. For most of the pieces, especially for Orchestral/Lyrical pieces I highly recommend using ORCHESTRAL piano; for more "Cheeky" sounds you are welcome to use Piano from "REST"
MEGA.nz links
Dropbox links COMING SOON. Check compifont's soundcloud for an update!
- kode54
- Posts: 14
- Joined: 11 Apr 2015 - 01:28
Some of the drum samples seem to be a little quiet with BASSMIDI, but that may be a bug with BASSMIDI itself. I've reported it to Ian Luck, maybe he can tell us what's wrong, either with his software or your banks.
- coolsoft
- Posts: 1978
- Joined: 25 Mar 2012 - 01:19
kode54 wrote:Some of the drum samples seem to be a little quiet with BASSMIDI, but that may be a bug with BASSMIDI itself. I've reported it to Ian Luck, maybe he can tell us what's wrong, either with his software or your banks.
Great, feel free to post a link to your post on his forum so I can follow it and update included bassmidi.dll if needed.
- kode54
- Posts: 14
- Joined: 11 Apr 2015 - 01:28
coolsoft wrote:kode54 wrote:Some of the drum samples seem to be a little quiet with BASSMIDI, but that may be a bug with BASSMIDI itself. I've reported it to Ian Luck, maybe he can tell us what's wrong, either with his software or your banks.Great, feel free to post a link to your post on his forum so I can follow it and update included bassmidi.dll if needed.
Here is the post:
BASSMIDI is usually updated in sync with xmp-midi.
- kode54
- Posts: 14
- Joined: 11 Apr 2015 - 01:28
Reported by Ian as issues with the SoundFont itself, such as lots of missing samples from the drum kits.
I have a few reports myself. I have a MIDI file, sr2_.mid, which uses high and mid conga drum, and one of the samples is playing a cymbal instead of conga drum.
- Richard Roma
- Posts: 50
- Joined: 24 Gen 2015 - 01:26
I acknowledged the problem, and it seems that indeed it is within Soundfont itself. On my way to fixing it ASAP.
- Richard Roma
- Posts: 50
- Joined: 24 Gen 2015 - 01:26
New link with (hopefully!) fixed drums. Thanks Kode54 for pointing this out. Including "old" CompifontORCHESTRAL just to avoid confusion.
CompiFontREST.sf2
- kode54
- Posts: 14
- Joined: 11 Apr 2015 - 01:28
This time, the orchestral kit is a bit too quiet in this MIDI file:
https://static.kode54.net/top03_8p.mid
Sorry about the files not being readable, maybe next time, I'll just upload them to this forum.
E: Another one, this time the saxophone seems to blend a little poorly around the upper octaves, unless this MIDI file is just asking a bit too much of the instrument:
https://static.kode54.net/dejavu2.mid
E: Yet another one: from Duke Nukem 3D, the reverse cymbal seems either too quiet, or broken.
- Richard Roma
- Posts: 50
- Joined: 24 Gen 2015 - 01:26
Attenuation on Orchestra kit fixed. I need to test it out with the other midis to approve the change though so it will take few moments.
Considering your second file... F^3 or F6 is actually the top of Natural Sax abilities. IF you want to play higher than that, you can try reaching F#6 with a very specific technique... In your midi you reach just the highest note. I'd suggest making it an octave lower.
https://www.youtube.com/watch?v=XV57AP2hPmk [link to F#6 or High F#playing]
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