You are here
Home › Forum home › VirtualMIDISynth › Bug reports › Changing soundfonts for DOSbox Midi emulation on Windows 10 ›Changing soundfonts for DOSbox Midi emulation on Windows 10
Please let our ADS show!
This sites offers only FREE software and it's supported by a few advertisement boxes (no intrusive popups).
Please:
- disable your AdBlocker by adding CoolSoft website to whitelist
- give the proper cookie consent
- enable JavaScript for this website
This seconds wait is to let you update your browser configuration...
Ok, I've done the required changes... now show me your content!!!! Please enable JavaScript !!!
- Dralafi_XIII
- Posts: 4
- Joined: January 24, 2018 - 17:23
- coolsoft
- Posts: 1978
- Joined: March 25, 2012 - 01:19
AFAIK the settings you used for DOSBox are correct, but I'm not such an expert about it.
A way to be sure DOSBox it's using VMS or not is to look at the About tab of VMS configurator; here you should see the names of MIDI clients currently using VMS.Dralafi_XIII wrote:my DOS games in DOSbox sound like they're still using GS Wavetable Synth
Another way is to configure a single device in VMS, then open VMS MIDI Mixer and keep it open while DOSBox plays: if you see any activity on the mixer than VMS is used, otherwise your supposition (GS Wavetable Synth) is confirmed.
- Dralafi_XIII
- Posts: 4
- Joined: January 24, 2018 - 17:23
I figured out the problem.
It WAS something I overlooked; you have to go into your games' settings and tell them to use General MIDI/Roland MT-32 instead of Sound Blaster or Adlib.
Posting here in case anyone else runs into this issue.
- coolsoft
- Posts: 1978
- Joined: March 25, 2012 - 01:19
Thanks for reporting your fix, it will be surely useful to others ;)
Reply to existing threads: no
Edit own posts: no
Add attachments: no
Download attachments: no
Navigation
Login
Support me
Click here if you want to support CoolSoft using PayPal